Turn Off Notifications on Your Computer 1. This code snippet shows how you can add a sign-in button in the onCreate method for your activity. Click the "Save Changes" button at the bottom of the Settings page to apply and save the settings. If the player is not authenticated, your game may encounter errors when making calls to the Google Play games services APIs.
The following code snippet shows how your app can handle the results of player sign-in: Tap "Notifications," and select "Gmail" to view Gmail's notifications settings. To learn more about using tasks to manage threaded work, see the Tasks API developer guide. A status code of CommonStatusCodes. When the task completes, you set the GoogleSignInAccount field you declared earlier to the sign-in account that the task returns as the result, or to null, indicating there is not a signed-in user. Slide the "Badge App Icon," "Sounds" and "View in Lock Screen" sliders to "Off" to turn off all other types of notifications, including the audio warnings. For details, see our Site Policies. Last updated May 25, If successful, the Google Sign-In API displays a user interface that prompts the player to enter their credentials to sign in. Google Chrome is configured to use the Gmail Desktop Notifications feature, but other browsers don't have this configuration. Open the "Settings" menu on your iPhone. Implementing player sign-in The GoogleSignInClient class is the main entry point to retrieve the account of the currently signed-in player, and to sign-in the player if they have not previously done so on your app in the device. If the silent sign-in attempt fails, you can optionally send the sign-in intent to display a sign-in user interface, as described in Performing interactive sign-in. You can further customize where the pop-up appears in the screen by calling setGravityForPopups. Builder to configure your sign-in, you must specify GoogleSignInOptions. If the task successfully returns the Player object, you can then call the methods of the Player object to retrieve specific player details for example, getDisplayName or getPlayerId. This documentation describes how to implement a seamless sign-in experience in your game. Tip If you receive several emails on Gmail, turning off the "View in Lock Screen" feature helps you save battery life. This code snippet shows how you can add a sign-in button in the onCreate method for your activity. Providing a sign-in button To provide a standard Google sign-in button in your game, you can use one of these approaches: The result is returned via the onActivityResult callback. To determine if a player has already signed-in, you can call the GoogleSignIn. To perform the sign-in silently, follow these steps: Performing interactive sign-in To sign in with player interaction, your app needs to launch the sign-in intent. Handle the success or failure of the player sign-in by overriding OnCompleteListener. In this case, your app should launch an interactive sign-in flow as described in the next section. Click the "Chat notifications off" and "Mail notifications off" radio buttons to disable all Gmail notifications.
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